Random ======= Random related methods ------------ srl.GaussRand ~~~~~~~~~~~~~~~ .. code-block:: pascal function TSRL.GaussRand(Mean, Dev: Double): Double; Generates a random gaussian/normal number. ------------ srl.TruncatedGauss ~~~~~~~~~~~~~~~~~~ .. code-block:: pascal function TSRL.TruncatedGauss(Left:Double=0; Right:Double=1): Double; Generates a random gaussian/normal number which is truncated and mapped within then given range ``[left..right]`` weighted towards ``left`` ------------ srl.SkewedRand ~~~~~~~~~~~~~~~ .. code-block:: pascal function TSRL.SkewedRand(Mode, Lo, Hi: Double): Double; static; Random skewed distribution generation. `Mode` is a number between `Lo` and `Hi` which is where the most of the generated numbers will land. ------------ srl.NormalRange ~~~~~~~~~~~~~~~ .. code-block:: pascal function TSRL.NormalRange(min, max: Int64): Int64; Generates a random integer in the given range, weighted towards the mean. ------------ srl.NormalRange ~~~~~~~~~~~~~~~ .. code-block:: pascal function TSRL.NormalRange(Min, Max: Double): Double; Generates a random float in the given range, weighted towards the mean. ------------ srl.RandomPoint ~~~~~~~~~~~~~~~ .. code-block:: pascal function TSRL.RandomPoint(Mean: TPoint; MaxRad: Int32): TPoint; Generates a random TPoint which weights around ``Mean``, with a max distance from mean defined by ``MaxRad``. ------------ srl.RandomPoint (overload) ~~~~~~~~~~~~~~~~~~~~~~~~~~ .. code-block:: pascal function TSRL.RandomPoint(Bounds: TBox): TPoint; overload; Generates a random TPoint in the bounds of the given box ``Bounds``, the point weights towards the middle of the box. ------------ srl.RandomPoint (overload) ~~~~~~~~~~~~~~~~~~~~~~~~~~ .. code-block:: pascal function TSRL.RandomPoint(Rect: TRectangle): TPoint; overload; Generates a random TPoint in the given rectangle ``Rect``, The point weights towards the middle of the rectangle. ------------ srl.RandonPointEx ~~~~~~~~~~~~~~~~~~ .. code-block:: pascal function TSRL.RandonPointEx(From: TPoint; B: TBox; Force: Double=0.35): TPoint; constref; Generates a random point within the bounds of the given box `B`, the point generated is skewed towards towards the `From`-point. The last parameter `Force` defines how much the generated point is to be skewed towards or away from `From` - Expects value in the range 0..2 * Force = 0: Result weighs heavily towrads the edge closest to `From` * Force = 1: Result in the middle of box is most common * Force = 2: Result weighs heavily towrads the edge furthest away from `From` ------------ srl.rowp ~~~~~~~~~ .. code-block:: pascal function TSRL.rowp(From: TPoint; Rect: TRectangle; Force: Double=-0.9; Smoothness: Double=PI/12): TPoint; function TSRL.rowp(From: TPoint; Box: TBox; Force: Double=-0.9; Smoothness: Double=PI/12): TPoint; rowp, short for `Random Olly Weighted Point`. Generates a random point based on a rough formula that Olly came up with for weighting points towards "From" point. Final implementation and math done by slacky. Force ranges from -1 (close to) to 1 (away from), where 0 is mean, but with a bit of a skewiness... ------------ srl.Dice ~~~~~~~~~ .. code-block:: pascal function TSRL.Dice(ChancePercent: Double): Boolean; static; Generates a random number and returns ``True`` whenever the value generated is within the chance (in percentage). **Example:** pascal:: if srl.Dice(10.5) then WriteLn('This has a 10.5 percent chance of writing') else WriteLn('No dice'); ------------ Wait (overload) ~~~~~~~~~~~~~~~~~ .. code-block:: pascal procedure Wait(Min, Max: Double; Weight: EWaitDir=wdMean); overload; Waits ... Weighted towards the mean of `Min` and `Max` ------------ WaitEx ~~~~~~~ .. code-block:: pascal procedure WaitEx(Mean, Dev: Double); Waits ... Regular gauss random ------------